On the occasion of I/ITSEC 2018, MILITARY TECHNOLOGY publishes its sixth Annual Simulation and Training Bosses (SATB) Series that conveys the thoughts and messages of the world’s defence simulation and training leaders, according to the question: “With the need for multi domain LVC training being paramount, what new innovations does your company provide?”
As the US and our partner nations’ air, ground and maritime military forces move toward a more integrated environment, Cubic leverages our experience in multi-domains to deliver multi-modal training experiences that provide unparalleled realism while giving the precious resources of time back to the warfighter.
Regarding air combat training, Cubic is incorporating live, virtual and constructive (LVC) technologies to meet the air combat training requirements of fourth and fifth generation pilots. The 21st century training environment must provide an increase in airspace and threat density, as well as the ability for aircrew to employ their electronic warfare systems as they would in actual combat. LVC capabilities, enhance the live training environment, making it more realistic, more readily available and more affordable, enabling warfighters to “train as they fight.” Recently, Cubic completed the SLATE-ATD, a project for the Air Force Research Laboratory (AFRL) and Naval Air Systems Command (NAVAIR), demonstrating cutting-edge LVC technology for fighter aircraft. To meet the LVC training challenge Cubic developed enabling technologies and demonstrated the efficacy of blending virtual and constructive entities into live aircraft cockpits during Large Force Exercise (LFE) events at Nellis Air Force Base. The performance of the LVC system dramatically exceeded expectations within the project’s three-year period of performance.
The dynamic nature of both the operational environment and future military is changing how troops prepare and sustain their readiness for missions in the multi-domain battlespace. For ground training, Cubic offers a solution that combines virtual and constructive elements into a live training environment for an authentic training experience, with coverage of several ground domains from direct fire to a holistic indirect fire training solution. As an extension our training ecosystem, the solution provides performance-driven analytics to operators and instructors, offering deep learning insights on the readiness levels of the individual and collective unit.
In the maritime domain, Cubic continues to provide advanced Game-Based Learning products to the US Navy. Cubic’s solutions offer a unique intersection between the latest gaming technology and advanced learning science to deliver training in a photo realistic environment, accelerating training for our sailors.
To get the best overview of everything, MONCh brings together key developments from the show. With I/ITSEC 2018 showcasing the future of innovation across the training & simulation sector, MONCh brings you hourly news, articles, and buzz from the show floor via our news team in one place so that you will not miss anything during the show. Frequently check back for more NEWS FROM THE FLOOR.